The aesthetic of this world materializes empathy, loneliness, nostalgia and humour. Pleasure or humour might seem unlikely in SAL’s world, but it is necessary to acknowledge the joy that an object can bring. The foundational medium of photogrammetry acts as a pivot for the choices to include the simulated grass, my childhood drawings, 3D modelled elements and fabricated textures. Photogrammetry offers unpredictable distortions of an object while preserving its realistic texture. Empathy is elicited through the realism of the texture and recognizable simulacra that tie our reality with SAL’s world. The density of textures, distorted objects, grotesque sounds and the array of scenes create a vast space that feels like familiar loneliness. I hope nostalgia surfaces in the viewer upon encountering a recognizable object. 

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